Wednesday, March 22, 2017

Weather Station based on Arduino and NodeMCU

We are about to build a weather station with a forecast for three days, including a clock with local time and date.
The whole project is based on Arduino, and NodeMCU provides access to the Internet over WiFi. The display is built from single LEDs. Since they can be really bright, it adopts illumination based on light conditions.


Let's start from the beginning ;)
I've found those 8x8 LED modules:

So I've decided to combine a few to build a display. In my case, there are 3 lines, each consisting of 8 modules, 24 in total, this gives us 1532 single LEDs! 
To drive a single module, I've chosen MAX72xx, I also wanted to improve my soldering skills, so I've decided to go for 24 PIN DIP chips and solder them to prototype boards:

Well, that worked out pretty well when it comes to those skills, but I would recommend using LED modules combined with MAX Chip, this will save you at least a few hours, not to mention time spent afterward when a single cable gets loose ;) Such a combo module has only 3 wires instead of 16.

So we have a hardware part for our display: 24 led modules with drivers. Now it's time to light them up! I've decided to go for Arduino Mega because it has two serial ports, so it's easier to debug things (one port will be used for communication with EPS8266). You could also use Uno, in this case, you would have to daisy chain MAX chips and change addressing in the software. I've used separate lines for each Max chip, but Uno just does not have enough digital output pins.

I was looking for API that will join all led modules into one canvas, so you can print sprites without bothering with transitions between LED modules. I did not find anything that would make me happy, so I implemented one myself. It provides not only a simple canvas but fonts and a few animations. Basically, everything that will be needed to display time and weather.

So ... we have a display and API to control it. Now we need to get the date and weather. Arduino does not support Internet connectivity and does not have enough resources to process incoming data. So I've decided to use NodeMCU. With a few Lua scripts, I could implement a simple API accessible over the serial port. Arduino connects over it with NodeMCU, obtains time, date, and weather, and displays it.

To provide the date, NodeMCU connects with the NTP server and receives UTC time, afterwards it calculates the local date from it. I could use one of the Internet services to grab the date, but I was looking for a solution that would remain stable for a long time. Those services can change their API or just go offline, but the NTP protocol will remain unchanged. In the worst case, you will have to change the server name. The current implementation also supports failover through many different servers, so you will probably not have to bother with it soon ;)

Getting the weather was a bit tricky because I had to find an API that would return a response small enough so it could be parsed by NodeMCU. I've decided to use Yahoo Weather. They provide a nice REST API with a small and simple response. Hopefully, they will keep interfaces stable for a long time.....


Putting things together

Hardware

First, you have to build the display, I've already described it in this post: Arduino LED Display . You can use the same pin numbers on Mega to not have to alter the software.

After the display is ready, you should connect ESP8266 and the photoresistor. The Schematic below contains all hardware elements together:

The area on the top right corner is the display itself - 8x3 LED modules. Every single module exposes 3 PINs, those are MAX 72xxx PINs responsible for communication over SPI.
Here you will find an exact schematic of the single module, including SPI PINs:


The next one is just another representation:
Those last two schematics can be found here: https://github.com/maciejmiklas/LEDDisplay/tree/master/doc/fritzing

Now it's time to build software.

Software for Arduino Mega

You need to compile this project https://github.com/maciejmiklas/LEDClock and upload into Arduino.
In order to compile it, you will need to include SPI module and two other libraries: https://github.com/maciejmiklas/LEDDisplay and https://github.com/maciejmiklas/LEDDisplay

Here is a compiled software for those with the same hardware setup.

You can use Sloeber for compilation, just follow the steps:
  1. Install Sloeber from http://eclipse.baeyens.it
  2. Create a new Arduino sketch and name it: LEDClock 
  3. Confirm the next screens until it asks you about code, select cpp: 
  4. Finish it, and you should get something like that:
  5. Clone the LEDClock project from https://github.com/maciejmiklas/LEDDisplay and move its content into the Sloeber project folder. This operation should replace two files: LEDClock.h and LEDClock.cpp. Now we have the Sloeber cpp project with the right main files. Those wired steps were necessary because I did not want to check into GitHub IDE-specific files. This is our structure now:
  6. There are still compilation errors, we will now add missing libraries
  7. Clone LED Display API: https://github.com/maciejmiklas/LEDDisplay and import into the project:
  8. Repeat this procedure for Logger: https://github.com/maciejmiklas/ArdLog
  9. Imported project LEDDisplay has a subfolder: examples. We must exclude it from compilation because it contains files with the main-loop, which will disturb Sloeber. Select Properties on folder examples and check: Exclude resource from the build:
  10. Now you should have the following structure:
  11. You can upload it!

Software for NodeMCU/ESP8266

I am using EPS8266 with a Lua interpreter, this combination is called NodeMCU.

To provide weather and time to Arduino, you must clone NodeMCUUtil, modify a few scripts and finally upload those into NodeMCU. Below you will find exact instructions: 
  1. Compile firmware for NodeMCU so that it has all required modules. Here you will find instructions on it, which are the required modules: file, gpio, net, node, tmr, uart, wifi and cjson.
  2. Clone project containing Lua scripts: https://github.com/maciejmiklas/NodeMCUUtils
  3. Edit serialAPIClock.lua and set UTC offset for your location. This will be required to calculate local date from UTC time. For most European countries it's already set to correct value. For US you will have to replace require "dateformatEurope" with require "dateformatAmerica" and rename all method calls from setEuropeTime to setAmericaTime
  4. Edit yahooWeather.lua and provide city and country that you would like to have weather for.
  5. Create a new file called: credentials.lua and specify login data for WiFi connection, it's just one line, for example cred = {ssid = 'openwifi', password = '123456789'}
  6. Upload all Lua scirpts from main project's folder into NodeMCU:
    • credentials.lua
    • dateformat.lua
    • dateformatAmerica.lua
    • dateformatEurope.lua
    • ntp.lua
    • ntpClock.lua
    • serialAPI.lua
    • serialAPIClock.lua
    • serialAPIYahooWeather.lua
    • wlan.lua
    • yahooWeather.lua
  7. Now for the final touch, we need the init-file that will be executed right after NodeMCU boots up. In our case, we use only the Serial Port to expose weather and clock API. This also means that once our API is registered, it's impossible to execute standard NodeMCU commands, like file upload. For this reason init-script has two seconds delay, during this time you can still upload files, or just remove current init.lua file. Init-files are there: NodeMCUUtils/init/serialInit
    • init.lua
    • serialInit.lua

Github repos used in this project

Friday, November 18, 2016

NodeMCU (ESP8266) as provider of Yahoo Weather

I've developed a small library that can be used to access Yahoo Weather over NodeMCU and then provide it over the serial port. This can be connected to anything with a serial port - for example, Arduino. In such case, you have an easy way of accessing the weather for your Arduino projects :)

When connecting ESP8266 to Arduino, you need a voltage divider to convert 5v from Arduino to 3.3v.


yahooWeather.lua

yahooWeather.lua script provides access to Yahoo Weather.
yaw.start() will obtain weather immediately and refresh it every yaw.syncPeriodSec seconds. Weather data itself is stored in yahooWeather.lua -> yaw.weather, you will find their further documentation. 

In the example below, you can see how to get wether for Munich and update it periodically:

require "yahooWeather"
require "wlan"

yaw.city = "munich"
yaw.country = "de"   
wlan.setup("free wlan", "12345678")

-- update weather every 17 minutes
yaw.syncPeriodSec = 1020

yaw.responseCallback = function()
    print("Weather for today:", yaw.weather[1].date) 
    print(yaw.weather[1].low, yaw.weather[1].high, yaw.weather[1].text)

    print("Weather for tomorrow:", yaw.weather[2].date) 
    print(yaw.weather[2].low, yaw.weather[2].high, yaw.weather[2].text)
end

-- start weather update timer
yaw.start()

Weather for today:  01 Sep 2016
18  25  Partly Cloudy
   
Weather for tomorrow:   02 Sep 2016
16  25  Partly Cloudy

Serial API

The script below registers Serial API Interface providing access to weather. The weather itself will get updated every 17 minutes.

require "serialAPI"
require "serialAPIYahooWeather"
yaw.city = "munich"
yaw.country = "de"
yaw.syncPeriodSec = 1020 -- 17 min
-- setup wlan required by NTP clokc wlan.setup("fred", "1234567890") -- start serial API by enabling gpio and uart sapi.start() -- start yahoo weather with serial API yaw.start()

Now you can execute a few simple commands over serial:
# weather description for today
>YF1 text
Rain And Snow

# weather description for tomorrow
>YF2 text
Showers

# not existing command
>YF1 min
ERR:serialAPIYahooWeather.lua:6: attempt to concatenate field '?' (a nil value)

# max temp for tomorrow 
>YF2 low
1

# weather date for today
>YF1 date
09 Nov 2016

You can find the whole API description in serialAPIYahooWeather.lua

Monday, September 19, 2016

NodeMCU(ESP8266) as provider of NTP date and time over serial port

I've been looking for a date and time source for my Arduino projects. Arduino has limited resources, and I would like to use them for the actual work. So I've decided to use NodeMCU with Lua to access date and time from the internet, format it in a way that meets my requirements, and provide such results over the serial port.

There are many ways to access date and time from the internet, but mainly those interfaces change over time, and code using them must be adopted. I was looking for something that would last for years without interaction from my side. That's why I've decided to use Network Time Protocol. There is only one catch: it's UTC time without a date. It was not such a big deal because there are a lot of algorithms out there, so I've just adopted one of them.

Now it's possible to obtain local date and time from NodeMCU over the serial port, and the whole thing is reliable and will last for many years without touching it :)

Here is the source code: https://github.com/maciejmiklas/NodeMCUUtils

The implementation is divided into small building blocks; putting them together will give you the desired serial API. This is just a short overview:

  • Date Format - calculates local date and time based on the timestamp
  • WiFi Access  - simple facade for connecting to WiFi
  • NTP Time - obtains UTC timestamp form given NTP server
  • NTP Clock - keeps actual UTC timestamp and synchronizes it periodically with the NTP server
  • Serial API - finally, this one provides API for date and time


Date Format

Provides functionality to get local date and time from timestamp given in seconds since 1970.01.01

For such code:
collectgarbage() print("heap before", node.heap())

require "dateformat"
require "dateformatEurope"
local ts = 1463145687
df.setEuropeTime(ts, 3600) -- function requires GMT offset for your city

print(string.format("%04u-%02u-%02u %02u:%02u:%02d", 
    df.year, df.month, df.day, df.hour, df.min, df.sec))
print("DayOfWeek: ", df.dayOfWeek)

collectgarbage() print("heap after", node.heap())

You will get this output:
heap before 44704
2016-05-13 15:21:27
DayOfWeek:  6
heap after  39280

To format the date for the USA, you have to replace "dateformatEurope" with "dateformatAmerica" and call setAmericaTime instead of setEuropeTime. Functionality is divided into small scripts to save some RAM.


WiFi Access

It's a simple facade for connecting to WiFi. You have to provide connection credentials and a function that will be executed after the connection has been established.

execute(...) connects to WiFi, which can take some time. You can still call this method multiple times. In such cases, callbacks will be stored in the queue and executed after establishing a WiFi connection.

require "wlan"

wlan.debug = true

local function printAbc() 
    print("ABC")
end

wlan.setup("free wlan", "12345678")
wlan.execute(printAbc)

Configuring WiFi on:   free wlan
status  1
status  1
status  5
Got WiFi connection:   172.20.10.6 255.255.255.240 172.20.10.1
ABC


NTP Time

This simple facade connects to a given NTP server, requests UTC time from it, and once a response has been received, it calls the given callback function. 

The example below executes the following chain: WiFi -> NTP -> Date Format. 
So in the first step, we create a WLAN connection and register a callback function that will be executed after the connection has been established. This callback function requests time from the NTP server (ntp.requestTime). 
On the ntp object, we are registering another function that will get called after the NTP response has been received: printTime(ts).

collectgarbage() print("RAM init", node.heap())

require "wlan"
require "ntp"
require "dateformatEurope";

collectgarbage() print("RAM after require", node.heap())

ntp = NtpFactory:fromDefaultServer():withDebug()
wlan.debug = true

local function printTime(ts) 
    collectgarbage() print("RAM before printTime", node.heap())
    
    df.setEuropeTime(ts, 3600)
    
    print("NTP Local Time:", string.format("%04u-%02u-%02u %02u:%02u:%02d", 
        df.year, df.month, df.day, df.hour, df.min, df.sec))
    print("Summer Time:", df.summerTime)
    print("Day of Week:", df.dayOfWeek)
    
    collectgarbage() print("RAM after printTime", node.heap())
end

ntp:registerResponseCallback(printTime)

wlan.setup("free wlan", "12345678")
wlan.execute(function() ntp:requestTime() end)

collectgarbage() print("RAM callbacks", node.heap())

and console output:
RAM init    43328
RAM after require   30920
Configuring WiFi on:   free wlan
RAM callbacks   30688
status  1
status  1
status  5
Got WiFi connection:   172.20.10.6 255.255.255.240 172.20.10.1
NTP request:    pool.ntp.org
NTP request:    194.29.130.252
NTP response:   11:59:34
RAM before printTime    31120
NTP Local Time: 2016-07-12 13:59:34
Summer Time: 
Day of Week:    3
RAM after printTime 30928


NTP Clock

This script provides functionality to run a clock with the precision of one second and to synchronize this clock every few hours with the NTP server. 

In the code below, we first configure WiFi access. Once the WiFi access has been established, it will call ntpc.start(). This function will start a clock synchronizing with a given NTP server every minute. Now you can access actual UTC time in seconds over ntpc.current. To show that it's working, we have registered a timer that will call: printTime() every second. This function reads current time as ntpc.current and prints it as local time. 

collectgarbage() print("RAM init", node.heap())

require "dateformatEurope";
require "ntpClock";
require "wlan";

collectgarbage() print("RAM after require", node.heap())

ntpc.debug = true
wlan.debug = true

wlan.setup("free wlan", "12345678")
wlan.execute(function() ntpc.start("pool.ntp.org", 60) end)

local function printTime() 
    collectgarbage() print("RAM in printTime", node.heap())
    
    df.setEuropeTime(ntpc.current, 3600)
    
    print("Time:", string.format("%04u-%02u-%02u %02u:%02u:%02d", 
        df.year, df.month, df.day, df.hour, df.min, df.sec))
    print("Summer Time:", df.summerTime)
    print("Day of Week:", df.dayOfWeek)
end

tmr.alarm(2, 30000, tmr.ALARM_AUTO, printTime)

so this is the output:
RAM init    43784
RAM after require   29408
Configuring WiFi on:    free wlan
status  1
status  5
Got WiFi connection:    192.168.2.113   255.255.255.0   192.168.2.1

NTP request:    pool.ntp.org
NTP request:    195.50.171.101
NTP response:   17:09:46

RAM in printTime    29664
Time:   2016-08-08 19:10:08
Summer Time:    true
Day of Week:    2

RAM in printTime    29808
Time:   2016-08-08 19:10:38
Summer Time:    true
Day of Week:    2

NTP request:    pool.ntp.org
NTP request:    195.50.171.101
NTP response:   17:10:46

RAM in printTime    29680
Time:   2016-08-08 19:11:08
Summer Time:    true
Day of Week:    2

RAM in printTime    29808
Time:   2016-08-08 19:11:38
Summer Time:    true
Day of Week:    2

NTP request:    pool.ntp.org
NTP request:    131.188.3.221
NTP response:   17:11:46

RAM in printTime    29680
Time:   2016-08-08 19:12:08
Summer Time:    true
Day of Week:    2

RAM in printTime    29808
Time:   2016-08-08 19:12:38
Summer Time:    true
Day of Week:    2


Serial API

Serial API exposes a simple interface that provides access to diagnostic info and date to be accessed outside NodeMCU - for example, by Arduino.

Serial API is divided into a few Lua scripts. Loading of each script will automatically add new API commands:
- serialAPI.lua - has to be always loaded. It initializes the serial interface with a few diagnostics commands.
- serialAPIClock.lua - access to clock including date formatter.

Each script above registers a set of commands as keys of scmd table and contains further documentation.

The example below provides date access over the serial port:

require "credentials"
require "serialAPI"
require "serialAPIClock"

ntpc.syncPeriodSec = 900 -- 15 min
sapi.baud = 115200

-- setup wlan required by NTP clock
wlan.setup("free wlan", "12345678")

-- start serial API by enabling gpio and uart
sapi.start()

-- start NTP synchronization
ntpc.start("pool.ntp.org")

Here are few Serial API commands and their responses:
# free ram
>GFR
10664

# WiFi status
>GWS
5

# date and time (24h) in format: yyyy-mm-dd HHLmm:ss
>CF1
2016-09-16 10:45:25

# date in format: yyyy-mm-dd
>CH2
10:45:59

Firmware

Executing multiple scripts can lead to out-of-memory issues on NodeMCU. One possibility to solve it is to build custom firmware containing only a minimal set of node-mcu modules: cjson, file, gpio, net, node, tmr, uart, and WiFi. This blog provides a detailed upgrade procedure: http://maciej-miklas.blogspot.de/2016/08/installing-nodemcu-v15-on-eps8266-esp.html

Wednesday, August 17, 2016

Upgrading NodeMCU Firmware to v1.5 on EPS8266 (ESP-12E)

I've been updating firmware on my NodeMCU a few times without issues - at least up to 0.9
The installation procedure has changed with SDK 1.5 - I've spent a few hours before I got it right, so maybe this post will help you save time.

Here you will find all the required information, but depending on your chip manufacturer, you will need different combinations of some options, and this is exactly the part when it's getting tricky.

Since things are changing rapidly, I will point out exact versions in this tutorial so that it's clear what was working with what at the time of this writing.

Installing esptool

Download esptool v1.1 https://github.com/themadinventor/esptool/releases/tag/v1.1 and unzip it.
This will give you the possibility to execute esptool.py from the command line - we will use it below.

Determining the version of your ESP8266 chip

As usual, there are different versions, and probably you will have to modify flashing commands if you have a different one.
sudo python esptool.py -p /dev/tty.wchusbserial1410 flash_id

esptool.py v1.2-dev
Connecting...
Manufacturer: e0
Device: 4016

Well, it's obviously ESP-12E with 4MB flash:

How do you tell? I've no idea - just Google "Manufacturer: e0 Device: 4016" and check what people think.


Building custom firmware 

Now we have to obtain firmware containing the Lua interpreter for our chip - it's everything you will need to upload Lua scripts over serial. 

Basically, you will need two binary files: 
  • custom firmware - something like: nodemcu-dev-7-modules-2016-08-10-10-43-59-integer.bin
  • initial-data-block (esp_init_data_default.bin)
Obviously, you will need matching versions. 

There are two options to get those files: 
  • you can download it from my github repo - this will give you SDK 1.5.4.1
  • you can also use cloud service to build latest release. The link to latest initial-data-block can be found here - just search for esp_init_data_default.bin
I would prefer the latest version - as usual. But in case of some problems, you can try using the version provided on my github repo. At least this one was working in my case with ESP-12E, this might help you to locate a problem.

Erase flash

Put your chip into flash mode as described here. If you have a development board, it should have two buttons: flash and reset. In such case, press flash, and without releasing it, press reset, after that, release flash.

Now you must determine and change the com port in all commands in this tutorial. In my case, it's /dev/tty.wchusbserial1410

Let's finally erase flash!
sudo python esptool.py -p /dev/tty.wchusbserial1410 erase_flash
esptool.py v1.1
Connecting...
Erasing flash (this may take a while)...

Now disconnect ESP from usb port, so that it can fully reset - pressing reset button does not have the same effect!

Flashing new firmware

Put your chip again into flash mode.
I am assuming that you have in your current directory two binary files: one with firmware (nodemcu-dev-7-modules-2016-08-10-10-43-59-integer.bin) and a second with init-stuff (esp_init_data_default.bin).
sudo python esptool.py -p /dev/tty.wchusbserial1410 write_flash -fm dio -fs 32m 0x000000 nodemcu-dev-7-modules-2016-08-10-10-43-59-integer.bin 0x3fc000  esp_init_data_default.bin

esptool.py v1.1
Connecting...
Running Cesanta flasher stub...
Flash params set to 0x0240
Writing 385024 @ 0x0... 385024 (100 %)
Wrote 385024 bytes at 0x0 in 33.4 seconds (92.2 kbit/s)...
Writing 4096 @ 0x3fc000... 4096 (100 %)
Wrote 4096 bytes at 0x3fc000 in 0.4 seconds (80.0 kbit/s)...
Leaving...


Testing....

I've used ESPlorer, and it looks just fine.



Thursday, May 12, 2016

TS 555 timer with trigger network

I wanted to pimp my son's bobby car by installing a few lights, they should go on for a few minutes once he starts moving the car. I've installed a few LEDs and a micro switch attached to the rear axle for this. So that the microswitch will get triggered from time to time.

Connecting LEDs was quite simple, but I had some difficulties building a circuit that would enable the lights for a few minutes. I've decided to use a 555 timer - plenty of examples exist of how to assemble it. I just wanted one that would be energy efficient on stand-by, and the lights should always go off after a few minutes. This was difficult because you have to trigger the 555 by short impulse, otherwise, it will never go off. My solution with micro switch has this one catch: it can remain shorted for a very long time. I could ask my son to keep pushing the car until he hears the second click..... instead, I've used a trigger network.

In the end, I had to find the right values for all components in a way that would guarantee the functionality and ensure low power consumption to not drain batteries over a few days. Actually, I did not calculate those values, I've used an oscilloscope to make sure that timing on 555 pins is right. Probably I've got not a perfect value, but on the other hand side it does what it is supposed to be doing, and it runs on a single battery for months :)



Here is the Fritzing drawing.


Thursday, February 4, 2016

Arduino LED Display

My latest project (https://github.com/maciejmiklas/LEDDisplay) contains the driver for 8x8 LED Modules controlled via MAX722xx. It allows you to build a display of custom size that is only limited by the hardware itself. Vertical and horizontal size can contain up to 256 modules, but before reaching this limit, you would run out of Slave Select lines for controlling MAX chips, or you would be limited by the amount of RAM. The fact is: you can control a reasonable amount of MAX chips and build a display of custom size ;)

I've tested the whole idea on display which consist of 8 LED Modules in horizontal and 3 in vertical position. This gives us 24 modules that contain 1536 LEDs (88 * 38).

Hardware

First, let's start with the controller, actually, any Arduino will work, I've used Mega due to the large number of digital output pins. You could also use Nano with a shift register and alter the way of addressing Select Slave lines in Display::send(...).

You will need an extra power supply for driving LEDs - assuming that you will use more than one LED Matrix.

Driving single LED Matrix Module

I've used the MAX7219 and 788BS LED Matrix, this is the one with a common anode. The schematic below illustrates the wiring of LEDs, MAX and Arduino:

 This one is equivalent, but instead of single LEDs we have PIN layout of LED Module:
It might happen that your LED Module has a common cathode, in this case,  you have to rewire the connection to the MAX chip. You just have to remember that MAX has two sets of relevant pins: Dig0-Dig7 are supposed to be connected to cathodes (-) and SegA-SegG to anodes(+). Such a change will also swap rows with columns within the sine LED module.

Connecting all LED Matrix together

In the previous chapter, we've seen how to connect a single LED Module with an MAX chip. Now we will connect multiple LED Modules together into one large display. Below is the physical display that I've used for testing and examples. Each LED Module has label indicating its position and Select Slave line.
Here is the wiring (and the image below in its original size https://github.com/maciejmiklas/LEDDisplay/blob/master/doc/fritzing/LED_Display_schem.png):

Each 3-PIN connector on the schematic above symbolizes one module described in the previous chapter (LED Matrix + MAX72xx), now we've connected all those modules together.

All MAX722xx chips share common MOSI and SCK lines, MISO is not used, and each chip occupies a separate Slave Select line.

The position of LED Matrix on the schematic above directly corresponds to their location on the physical display that I've used for testing. Additionally, each module has a description indicating its position and Select Slave line, so for example: (2,1) SS: 35 gives us a second module on the third row (counting from zero) and PIN:35 on Arduino for the Select Slave line.

 

Software

 

Compiling

We are using standard Arduino libraries, which are already available, the only exception is ArdLog. You have to import this LIB into your IDE. This basically means that you have to download the right release: https://github.com/maciejmiklas/ArdLog/releases/tag/v1.0.0 and unzip it into a folder, where you usually place external libraries. In the case of standard Arduino IDE on Mac, it's ~/Documents/Arduino/libraries. In the end you should have the following structure:

$ pwd
~/Documents/Arduino/libraries/ArdLog

$ ls
ArdLog.cpp ArdLog.h   LICENSE    README.md

 

Communication with MAX72xxx

We are using the standard SPI library and Select Slave line on the MAX chip for addressing. MAX is configured in LED Matrix mode - so there is nothing special. The setup method can be found in Display::setup()

 

Setting things up

The main class of our interest will be the Display - it's responsible for the setup of MAX chips and provides API for painting.
Before we start painting, it's necessary to set things up. The code below creates a 2D array containing Select Slave lines and initializes the display. The display consists of 3 rows, each with 8 LED Modules. You can choose any responsible size, but I will stick to this one.

The layout of the mentioned 2D array corresponds to the physical display: each LED Module has a dedicated MAX chip, and each chip has a dedicated Select Slave line. The first dimension of our array indicates the physical row on display, the second dimension indicates LED Module within this row, and the value itself contains the PIN number for the Select Slave line.

#include <Display.h>

Display *disp;

/**
 * Orientation of LED Kits (8x8 LED matrix) on display that I've used for testing.
 * The numbers are indicating Select Slave line of MAX7219.
 * 48, 46, 49, 47, 45, 43, 41, 39
 * 36, 34, 32, 30, 28, 26, 24, 22
 * 37, 35, 33, 31, 29, 27, 25, 23
 */
ss_t **ss;

ss_t** createSS() {
  ss_t **ss = alloc2DArray8(3, 8);

  // first row
  ss[0][0] = 48;
  ss[0][1] = 46;
  ss[0][2] = 49;
  ss[0][3] = 47;
  ss[0][4] = 45;
  ss[0][5] = 43;
  ss[0][6] = 41;
  ss[0][7] = 39;

  // second row
  ss[1][0] = 36;
  ss[1][1] = 34;
  ss[1][2] = 32;
  ss[1][3] = 30;
  ss[1][4] = 28;
  ss[1][5] = 26;
  ss[1][6] = 24;
  ss[1][7] = 22;

  // third row
  ss[2][0] = 37;
  ss[2][1] = 35;
  ss[2][2] = 33;
  ss[2][3] = 31;
  ss[2][4] = 29;
  ss[2][5] = 27;
  ss[2][6] = 25;
  ss[2][7] = 23;

  return ss;
}

void setup() {
  util_setup();
  log_setup();

  ss = createSS();


  // Test display consist of 8x3 LED Modules (3 rows, each one 8 Modules)
  disp = new Display(8, 3, ss);
  disp->setup();
}

There is one more method worth mentioning: log_setup(). The whole project has quite a precise logger - so that you can see what is actually happening. By default, it's disabled, in order to enable it to check out its documentation: https://github.com/maciejmiklas/ArdLog

 

Painting on the display 

The display consists of a few LED Modules, but from an API perspective, they are connected together into one continuous canvas. You can place on this canvas bitmap any position given by such coordinates:

 (0,0) -----------------------------> (x)
      |
      |
      |
      |
      |
      |
      |                            (x max, y max)
      v (y)

The paint method has the following syntax: paint(pixel_t x, pixel_t y, pixel_t width, pixel_t height, uint8_t data).

It allows you to paint a bitmap on given coordinates with limited width and height. So you can, for example, paint a bitmap on (3,4) that has 25x3 pixels. It might be larger than the actual display size - in this case, it will get trimmed.

This is obvious and simple, but there is one catch - you must provide the right data. This is a 2D array, where the first dimension indicates the vertical and the second horizontal position on the display. Technically speaking, data is a flat array of pointers, and each pointer points to an array that represents one horizontal line on the display.

Moving over the first dimension of data traverses over lines of the display. The second data dimension represents horizontal pixels within a single line; each byte represents 8 pixels. Since our display consists of simple LEDs, they can be either on or off, so each pixel is not represented by one byte but by one bit. In order to cover 16 pixels in a horizontal position, we need two bytes, 24 pixels require 3 bytes, and so on.
For example, to fully cover a display consisting of 8x3 LED kits (one used in our examples), we would need data[3][8]. Usually, you will take an array small enough to fit your bitmap and not one that will cover up the whole display.

The paint(...) method updates the internal buffer, in order to send the content of this buffer to MAX chips, you have to call flush(). The idea behind this is to allow you to shift a few bitmaps into the display and then paint the result. You can program a few independent routines that will update different display parts and flush all changes at once.

Communication with MAX chips is not very fast, and sending the content of the whole display with every flush() is time-consuming. You can speed up this process by enabling double buffering (set DEOUBLE_BUFFER in Display.h to true). In this case, flush() method will send only bytes that have changed, so you can call flush() with every loop and not worry about losing performance. The only drawback is increased usage of RAM: we are creating 2D array that allocates 8 bytes per each LED Kit plus a few pointers that are usually required to maintain arrays.

2D arrays in this project have reduced memory footprint because to create a dynamic 2D array, we are creating a single continuous array with a calculated offset (see: alloc2DArray8(....) in DisplayUtil.h).

Examples

Requires Libs

Examples use ArdLog, so you must import this lib into Arduino IDE. Here are the instructions: https://github.com/maciejmiklas/ArdLog

 

Simple Bitmap 

In this example, we will display a simple static bitmap with 8x8 pixels:
Here is the Arduino sketch: SimpleBitmap, now lest go over it:

First, we have to initialize the display, as we have done in the above chapter Setting things up. Next, we have to create data that can hold our bitmap - it will have 8x2 bytes. This gives us up to 8 lines and 16 horizontal pixels. But the size of our bitmap is 9x8 pixels (width x height), which will also be the size of the painted rectangle. It should be as small as possible so you can place another bitmap next to it.

The display will obviously only paint the rectangle given by width/height and not the whole data array. This is normal that a data array can hold more pixels than the accrual size of our bitmap because size of the data is a multiplication o 8,  and the bitmap is not necessary.

void setup() {
  util_setup();
  log_setup();

  ss = createSS();

  disp = new Display(8, 3, ss);
  disp->setup();

  data = alloc2DArray8(8, 2);
  data[0][0] = B01100001; data[0][1] = B10000000;
  data[1][0] = B01100001; data[1][1] = B10000000;
  data[2][0] = B01100001; data[2][1] = B10000000;
  data[3][0] = B01100001; data[3][1] = B10000000;
  data[4][0] = B01100001; data[4][1] = B10000000;
  data[5][0] = B00110011; data[5][1] = B00000000;
  data[6][0] = B00011110; data[6][1] = B00000000;
  data[7][0] = B00001100; data[7][1] = B00000000;

  disp->paint(27, 9, 9, 8, data);
}

void loop() {
  util_cycle();
  log_cycle();

  // Paint method updates only internal buffer, in order to send data to 
  // MAX chips you have to flush display. 
  disp->flush();

  delay(100000);
}

 

Static Text 

Now we will display static text, actually those are going to be two independent lines.

Here you can find an Arduino sketch containing the whole example: StaticText.

Your sketch needs a setup method, as we've already seen above (chapter: Setting things up), so we will not discuss it again.

In order to display text, you should use StaticText8x8.

The font is defined in Font8x8, each character has 8x8 pixels.

Your code could look like this one (plus initialization stuff from Setting things up):

StaticText8x8 *sta1;
StaticText8x8 *sta2;

void setup() {
  util_setup();
  log_setup();

  ss = createSS();

  disp = new Display(8, 3, ss);
  disp->setup();

  sta1 = new StaticText8x8(disp, 64);
  sta1->box(14, 2, "Hello");

  sta2 = new StaticText8x8(disp, 64);
  sta2->box(5, 15, "World !");
}

void loop() {
  util_cycle();
  log_cycle();
  disp->flush();

  delay(100000);
}

We have created two text areas, each one containing different text and being displayed under another.

 

Single Scrolling Text

This time we will display an area containing text that will scroll from left to right (the link below contains a youtube video).
Lest analyze code (Arduino sketch):

Display *disp;

ScrollingText8x8 *message;
const char *textMessage;

void setup() {
  util_setup();
  log_setup();

  ss = createSS();

  disp = new Display(8, 3, ss);
  disp->setup();

  message = new ScrollingText8x8(disp, 48, 50, 5);
  message->init();
  textMessage = "This is an example of multiple scorlling areas ;)";
  message->scroll(8, 8, ScrollingText8x8::LOOP, textMessage);
}

void loop() {
  util_cycle();
  log_cycle();

  message->cycle();

  disp->flush();
}

The initialization of the display is the same as in the examples above, so it's omitted here.

In order to display scrolling text, we are using ScrollingText8x8. In setup(), we are creating an instance of this class and calling method scroll(...). This part only initializes scrolling but does not play the animation itself. In order to play the animation, you have to call cycle() and flush() in the main loop, and you must not have any additional delays there, otherwise, you might get jagged animation.

During the creation of ScrollingText8x8 we have provided the speed of animation - actually, it's a delay of 50ms per frame. Now calling cycle() in the main loop will produce animation frames according to provided delay. When the time comes, the method cycle() will update the display, and finally, method flush() will send updated content to MAX chips.

The whole implementation of ScrollingText8x8 is nonblocking and consumes CPU only when something is to be done. Internally it's using a simple State Machine.

There is one last thing: you must keep the text used for animation in the global variable to avoid deletion. It's not being copied in the scroll() to avoid memory fragmentation.

 

Scrolling Text Mixed 

This example is similar to the one above, but this time we will display several scrolling areas:

Here is the sketch.
This code is similar to one with one scrolling area, but this time we have a few:

void setup() {
  util_setup();
  log_setup();

  ss = createSS();

  disp = new Display(8, 3, ss);
  disp->setup();

  uint8_t borderSpeed = 20;
  textUpDown = "* * * * * ";
  up = new ScrollingText8x8(disp, 64, borderSpeed, 1);
  up->init();
  up->scroll(0, 0, ScrollingText8x8::CONTINOUS_LOOP, textUpDown);

  down = new ScrollingText8x8(disp, 64, borderSpeed, 2);
  down->init();
  down->scroll(0, 16, ScrollingText8x8::CONTINOUS_LOOP, textUpDown);

  textLeftRight = "* ";
  left = new ScrollingText8x8(disp, 8, borderSpeed, 3);
  left->init();
  left->scroll(0, 8, ScrollingText8x8::CONTINOUS_LOOP, textLeftRight);

  right = new ScrollingText8x8(disp, 8, borderSpeed, 4);
  right->init();
  right->scroll(56, 8, ScrollingText8x8::CONTINOUS_LOOP, textLeftRight);

  message = new ScrollingText8x8(disp, 48, 50, 5);
  message->init();
  textMessage = "This is an example of multiple scrolling areas ;)";
  message->scroll(8, 8, ScrollingText8x8::LOOP, textMessage);
}

void loop() {
  util_cycle();
  log_cycle();

  up->cycle();
  down->cycle();
  right->cycle();
  message->cycle();
  left->cycle();


  disp->flush();
}

We have created a few instances of ScrollingText8x8, each containing different text and positions on the display. In order to play an animation, you have to call cycle() on each instance, but you have to call only once flush(). Each call on cycle() will update its part of the display, and flush will send the changed display to MAX chips.